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author B. Watson <yalhcru@gmail.com>2016-11-14 13:32:04 -0500
committer Willy Sudiarto Raharjo <willysr@slackbuilds.org>2016-11-15 21:41:38 +0700
commit14bf80c4f3abac418afeb838425ad06eea16edda (patch)
treedb35110224cf4e9ea94c544fc164c371aad35070 /games
parentc4810d1c662e26c3cc9028cf772209316a54b473 (diff)
downloadslackbuilds-14bf80c4f3abac418afeb838425ad06eea16edda.tar.gz
slackbuilds-14bf80c4f3abac418afeb838425ad06eea16edda.tar.xz
games/dhewm3: Fix README.
Diffstat (limited to 'games')
-rw-r--r--games/dhewm3/README34
1 files changed, 20 insertions, 14 deletions
diff --git a/games/dhewm3/README b/games/dhewm3/README
index 17c308311e..d06ffe47b2 100644
--- a/games/dhewm3/README
+++ b/games/dhewm3/README
@@ -1,27 +1,33 @@
-The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all suitable platforms.
+The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all suitable
+platforms.
Compared to the original DOOM 3, the changes of dhewm 3 worth mentioning are:
* 64bit port
* SDL for low level OS support, OpenGL and input handling
* OpenAL for audio output, all OS specific audio backends are gone
-* OpenAL EFX for EAX reverb effects (read: EAX-like sound effects on all platforms/hardware)
+* OpenAL EFX for EAX reverb effects (read: EAX-like sound effects on all
+ platforms/hardware)
* Better support for widescreen (and arbitrary display resolutions)
* A portable build system based on CMake
-This engine will only work with the original Doom 3 and Resurrection of Evil expansion pack
-and not the newer Doom 3 BFG.
+This engine will only work with the original Doom 3 and Resurrection of
+Evil expansion pack and not the newer Doom 3 BFG.
-To build the dedicated server or to disable building the base game code, the core or d3xp
-game code use: BASE="no" CORE="no" D3XP="no" SERVER="yes" ./dhewm3.SlackBuild
+To build the dedicated server or to disable building the base game code,
+the core or d3xp game code, use:
-Doom 3 and the Resurrection of Evil expansion pack data are not included with dhewm 3 and are
-still covered by the original EULA. They must be acquired separately such as from the retail
-DVDs or with SteamCMD. The data pak00*.pk4 files need to be placed in the Doom 3 data directory
-(/usr/share/games/dhewm3/base) and for RoE (/usr/share/games/dhewm3/d3xp), symbolic links to the
-data directories will work.
+BASE="no" CORE="no" D3XP="no" SERVER="yes" ./dhewm3.SlackBuild
-For those using the CDs/DVD to obtain the game data, the official 1.3.1 patch for Linux will also
-be needed. For example:
+Doom 3 and the Resurrection of Evil expansion pack data are not included
+with dhewm 3 and are still covered by the original EULA. They must be
+acquired separately such as from the retail DVDs or with SteamCMD. The
+data pak00*.pk4 files need to be placed in the Doom 3 data directory
+(/usr/share/games/dhewm3/base) and for RoE (/usr/share/games/dhewm3/d3xp),
+symbolic links to the data directories will work.
- sh /path/to/doom3-linux-1.3.1.1304.x86.run --tar xvf --wildcards base/pak* d3xp/pak*
+For those using the CDs/DVD to obtain the game data, the official 1.3.1
+patch for Linux will also be needed. For example:
+
+ sh /path/to/doom3-linux-1.3.1.1304.x86.run \
+ --tar xvf --wildcards base/pak* d3xp/pak*