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author B. Watson <yalhcru@gmail.com>2016-11-14 13:33:19 -0500
committer Willy Sudiarto Raharjo <willysr@slackbuilds.org>2016-11-15 21:41:38 +0700
commitc77416a8b34e202a1a7acd93d5579413d061cc1c (patch)
tree6f658e1f1f6ad3e88257fc1239c64323fc1c9d08 /games
parent14bf80c4f3abac418afeb838425ad06eea16edda (diff)
downloadslackbuilds-c77416a8b34e202a1a7acd93d5579413d061cc1c.tar.gz
slackbuilds-c77416a8b34e202a1a7acd93d5579413d061cc1c.tar.xz
games/bsnes-libretro: Fix README.
Diffstat (limited to 'games')
-rw-r--r--games/bsnes-libretro/README3
1 files changed, 2 insertions, 1 deletions
diff --git a/games/bsnes-libretro/README b/games/bsnes-libretro/README
index 4604d7deaa..863d776cb3 100644
--- a/games/bsnes-libretro/README
+++ b/games/bsnes-libretro/README
@@ -38,7 +38,8 @@ Super Gameboy is supported via the subsystem API. In RetroArch the API is
already implemented but only available via CLI. For SGB support you need both
sgb.boot.rom and the SGB rom. To launch SGB games launch RetroArch like this:
- retroarch -L {path to bsnes core} {path to snes rom} --subsystem sgb {path to gb rom}
+ retroarch -L {path to bsnes core} {path to snes rom} \
+ --subsystem sgb {path to gb rom}
Tested snes roms [2]:
* Super Game Boy (Japan, USA) (Rev 1).sfc (CRC: 27a03c98)[3]