PrBoom is a modern doom game engine or "doom-port" to play idSoftware's Doom,
Doom II, Doom expansion packs and custom "iwads" or mods (It doesn't include
the game itself). It aims to be the most stable Doom port with the highest
compatibility to the major Doom versions.
If you don't own any of the Doom games, get the shareware doom1.wad from
http://www.libsdl.org/projects/doom/data/doom1.wad.zip, unzip it, and
rename it to lowercase: mv DOOM1.WAD doom1.wad
Then copy doom1.wad to /usr/share/games/doom/
If you have one or all of the main Doom data files from idSoftware -
either doom.wad, doom2.wad, tnt.wad, or plutonia.wad from one of the
commercial Doom games, copy them there too.
Highly recommended to play the Doom background music:
TiMidity++ with freepats (both available at SlackBuilds.org)
Suggested: Take a look at the docs, man pages, or visit BahdKo at
http://www.doom2.net to learn how to watch demos, info, files, etc.
A great help for newcomers. (You may need a proxy to visit this url)
Maintained by: Manuel Mantilla
Keywords: doom
ChangeLog: prboom
Homepage:
http://prboom.sourceforge.net
Download SlackBuild:
prboom.tar.gz
prboom.tar.gz.asc (FAQ)
(the SlackBuild does not include the source)
Individual Files: |
README |
prboom.SlackBuild |
prboom.info |
slack-desc |
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