SlackBuilds Repository

13.1 > Games > darkplaces (20100408)

darkplaces (crossplatform Quake modification)

DarkPlaces is a gameplay modification and a source port engine based on the
computer game Quake. It adds enhanced network code, with asynchronous delta
compression, a built in server browser, real-time lighting, and bump mapping.
It makes use of the OpenGL Shading Language and supports Ogg Vorbis.

By default the binaries will not be built from source, we will instead use
the supplied binaries. if you wish to build your own binaries from source
them pass SOURCE=yes to the build.

Also the darkplaces game modifications are disabled by default to maintain
that "classic" look of the original quake. To enable the modifications,
pass DPMOD=YES to the build.

*NOTE* DarkPlaces is only a game engine modification; you still need the
original quake *.pak game files to play quake. See README.SLACKWARE for
more information on this.

Maintained by: M.Dinslage
Approved by: rworkman
Keywords: games,idsoftware,quake

Homepage:
http://icculus.org/twilight/darkplaces/

Source Downloads:
darkplacesengine20100408.zip (24e7e417b32cfb06ff915f6d8f251e80)
darkplacesmod20080808.zip (94fd7b0f2aca505de37b48926786c863)

Download SlackBuild:
darkplaces.tar.gz
darkplaces.tar.gz.asc (FAQ)

(the SlackBuild does not include the source)

See our HOWTO for instructions on how to use the contents of this repository.

Access to the repository is available via:
ftp git cgit http rsync

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