glBSP is a node builder specially designed for OpenGL ports of the DOOM
game engine. It adheres to the "GL-Nodes Specification", which means it
adds some new special lumps to a WAD file that makes it easy and fast
for an OpenGL DOOM engine to compute the polygons needed for drawing
There are many DOOM ports that understand the GL-Nodes which glBSP
creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy 2.0,
Vavoom, Doom3D and ZDoomGL.
This script builds both the command-line (glbsp) and GUI (glBSPX) binaries
of glBSP. The GUI requires fltk (available at slackbuilds.org). If you
don't need the GUI and/or don't want to install fltk, "export OMIT_GUI=yes"
in the build script's environment.
The package also includes a C header and a library (what would be known
as libglbsp-dev on other Linux distributions). By default, a dynamic
library is created. This works on x86 and x86_64 systems, but is untested
on others. If you have trouble with the shared library, "export STATIC=yes"
in the build script's environment (and please contact the maintainer of
Maintained by: B. Watson
Approved by: rworkman
(the SlackBuild does not include the source)