SlackBuilds Repository

14.2 > Games > bsnes-mercury (2018.08.03_4e221df)

bsnes-mercury is a Super Nintendo video game system emulator that can be used
as a libretro core.

bsnes-mercury is a fork of higan, aiming to restore some useful features that
have been removed, as well as improving performance a bit. Maximum accuracy is
still uncompromisable; anything that affects accuracy is optional and off by

bsnes-mercury optionally supports using the following BIOS image file for

* dsp1.program.rom (DSP1 PROGRAM)
* dsp1b.program.rom (DSP1B PROGRAM))
* dsp2.program.rom (DSP2 PROGRAM)
* dsp3.program.rom (DSP3 PROGRAM)
* dsp4.program.rom (DSP4 PROGRAM)
* (Cx4 DATA)
* (ST-0010 DATA)
* st010.program.rom (ST-0010 PROGRAM)
* (ST-0011 DATA)
* st011.program.rom (ST-0011 PROGRAM)
* (ST-0018 DATA)
* st018.program.rom (ST-0018 PROGRAM)

By default, this SlackBuild will build the bsnes accuracy core.
To build the balanced or performance cores, choose any desired cores:
CORE="accuracy balanced performance" ./bsnes-mercury.SlackBuild

Or to build all three cores, "all" can be used:
CORE="all" ./bsnes-mercury.SlackBuild

To build the debugging symbols use:
DEBUG=1 ./bsnes-mercury.SlackBuild

This requires: RetroArch

Maintained by: Hunter Sezen
Keywords: libretro,retroarch,console,retro
ChangeLog: bsnes-mercury


Source Downloads:
bsnes-mercury-2018.08.03_4e221df.tar.xz (f7779264f2a7808f623cf3219a7006de)

Download SlackBuild:
bsnes-mercury.tar.gz.asc (FAQ)

(the SlackBuild does not include the source)

Validated for Slackware 14.2

See our HOWTO for instructions on how to use the contents of this repository.

Access to the repository is available via:
ftp git cgit http rsync

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