SlackBuilds Repository

15.0 > Games > darkplaces (20140513)

darkplaces (crossplatform Quake modification)

DarkPlaces is a gameplay modification and a source port engine based
on the computer game Quake. It adds enhanced network code, with
asynchronous delta compression, a built in server browser, real-time
lighting, and bump mapping. It makes use of the OpenGL Shading
Language and supports Ogg Vorbis.

The application launcher will launch the OpenGL version of Quake,
however if you would prefer it to launch the SDL version then pass
SDL=yes to the build.

Also the darkplaces game modifications are disabled by default to
maintain that "classic" look of the original quake. To enable the
modifications, pass DPMOD=yes to the build.

*NOTE* DarkPlaces is only a game engine modification; you still need the
original quake *.pak game files to play quake. See README.SLACKWARE for
more information on this and information for adding high resolution
textures for people with modern video cards.

Maintained by: M.Dinslage
Keywords: games,idsoftware,quake
ChangeLog: darkplaces

Homepage:
http://icculus.org/twilight/darkplaces/

Source Downloads:
darkplacesmod20130301.zip (2a1ce3fbc54ed75a1a9e5eab912543a2)
darkplacesengine20140513.zip (2ec56797b75465708c8495ef583d9c79)

Download SlackBuild:
darkplaces.tar.gz
darkplaces.tar.gz.asc (FAQ)

(the SlackBuild does not include the source)

Validated for Slackware 15.0

See our HOWTO for instructions on how to use the contents of this repository.

Access to the repository is available via:
ftp git cgit http rsync

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