COLLADA(TM) defines an XML-based schema to make it easy to transport
3D assets between applications - enabling diverse 3D authoring
and content processing tools to be combined into a production
pipeline. The intermediate language provides comprehensive encoding
of visual scenes including: geometry, shaders and effects, physics,
animation, kinematics, and even multiple version representations of
the same asset.COLLADA FX enables leading 3D authoring tools to work
effectively together to create shader and effects applications and
assets to be authored and packaged using OpenGL(r) Language, Cg, CgFX,
and DirectX(r).
OpenCOLLADA provides COLLADAMax and COLLADAMaya, a new implementation
of a 3ds Max or Maya plug-ins to export scene or parts of it to a
COLLADA file, released under an MIT-license. In contrast to other
existing COLLADA exporters, these new plug-ins do not store the
COLLADA document in an intermediate data model but writes it directly
to file. This leads to a dramatic reduction of memory consumption and
to much better performance.
This version of OpenCOLLADA uses source code version suitable for
building the latest versions of Blender (2.74 & 2.75a).
Maintained by: Christoph Willing
Keywords: collada,plugin,blender,3dsMax,Maya
ChangeLog: opencollada
Homepage:
https://github.com/KhronosGroup/OpenCOLLADA/
Download SlackBuild:
opencollada.tar.gz
opencollada.tar.gz.asc (FAQ)
(the SlackBuild does not include the source)
Individual Files: |
README |
no_werror.diff |
opencollada.SlackBuild |
opencollada.info |
pcre.patch |
slack-desc |
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