RocksDB is a C++ library providing an embedded key-value store, where
keys and values are arbitrary byte streams. It was developed at
Facebook based on LevelDB and provides backwards-compatible support
for LevelDB APIs.
RocksDB is optimized for Flash with extremely low latencies. RocksDB
uses a Log Structured Database Engine for storage, written entirely in
C++. A Java version called RocksJava is currently in development.
RocksDB features highly flexible configuration settings that may be
tuned to run on a variety of production environments, including pure
memory, Flash, hard disks or HDFS. It supports various compression
algorithms and good tools for production support and debugging.
Features:
- Designed for application servers wanting to store up to a few
terabytes of data on locally attached Flash drives or in RAM
- Optimized for storing small to medium size key-values on fast
storage -- flash devices or in-memory
- Scales linearly with number of CPUs so that it works well on
processors with many cores
Build Options:
- BUILD_TYPE=(all|lite|UNSET): if unset the default librocksdb will
build; set it to lite to build only librocksdb_lite; if it is set to
all, it will build both librocksdb and librocksdb_lite.
Default is unset.
- ENABLE_STATIC=(yes|no): Deploy static library besides shared.
Default is no.
- INSTALL_TOOLS=(yes|no): Deploy administration tools.
Default is yes.
Maintained by: Andre Barboza
Keywords: key-value,leveldb,database,db,c++,redis
ChangeLog: rocksdb
Homepage:
https://rocksdb.org
Download SlackBuild:
rocksdb.tar.gz
rocksdb.tar.gz.asc (FAQ)
(the SlackBuild does not include the source)
Individual Files: |
README |
rocksdb.SlackBuild |
rocksdb.info |
slack-desc |
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