VisPatch is a tool for patching quake maps for transparent water in glquake. Original quake didn't have
their maps water-vis'ed, so people did that by themselves and prepared patch data files. This tool is
used for preparing and applying those patch files.
At the time this tool was written, re-vis'ing maps took a lot of time, but applying a vispatch took
less than minutes, so this was a necessity. Even today, if people don't want going into a 'complex'
job of vising, this tool comes as a great convenience because there are a lot of vispatch data files
around.
This is a revised version of Andy Bay's 1.2a source code for unix (linux, freebsd, ...), as well as
windows. It fixes a number of compilation issues, crashes and some other bugs, and resolves endianness
issues. The source code is licensed under GPLv2, and is maintained here with portability in mind.
Maintained by: Gethyn ThomasQuail
Keywords: quake,bsp,vis,water,opengl
ChangeLog: vispatch
Homepage:
http://vispatch.sourceforge.net/
Download SlackBuild:
vispatch.tar.gz
vispatch.tar.gz.asc (FAQ)
(the SlackBuild does not include the source)
Individual Files: |
README |
slack-desc |
vispatch.SlackBuild |
vispatch.info |
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