ds-models (3D model packs for gzdoom and skulltag)
ds-models allows playing Doom, Heretic, and Hexen with OpenGL and 3D
models, which gives it a much more modern look.
This model set is released by -=Dark-Assassin=- on the
SkullTag forum. For more information, see the forum thread at
http://www.skulltag.com/forum/viewtopic.php?f=13&t=24238
If you never plan to use models with skulltag, passing SKULLTAG=no to
the build script will omit the skulltag-specific models. The resulting
package with be approximately 30% smaller. There's also a GZDOOM=no
option, but it won't make the package smaller (skulltag still requires
the gzdoom models, so they'll still be included).
As of r15, ds-models supports Zandronum, but there's no SlackBuild for
Zandronum yet, so no support for it here (yet).
This includes scripts "ds-gzdoom" and "ds-skulltag" for starting gzdoom
or skulltag with the models preloaded.
To make gzdoom or skulltag always use the models, edit
~/.config/gzdoom/zdoom.ini and/or ~/.skulltag/skulltag.ini and add the
following lines under the [Global.Autoload] marker:
# for both gzdoom and skulltag:
Path=/usr/share/games/doom/GZ-Models.pk3
# for skulltag only, also add:
Path=/usr/share/games/doom/ST-Models.pk3
Note that the models will only be displayed if gzdoom/skulltag is using
the OpenGL renderer (Options | Display Options in the in-game menu).
Maintained by: B. Watson
Keywords: doom,heretic,idtech1,idgames,doom2,opengl,freedoom,hexen
ChangeLog: ds-models
Homepage:
http://code.google.com/p/ds-models/source/browse/
Download SlackBuild:
ds-models.tar.gz
ds-models.tar.gz.asc (FAQ)
(the SlackBuild does not include the source)
Individual Files: |
README |
ds-gzdoom |
ds-models.SlackBuild |
ds-models.info |
ds-skulltag |
slack-desc |
svn2targz.sh |
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