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14.2 > Development > vispatch (1.4.6)

VisPatch is a tool for patching quake maps for transparent water in
glquake. Original quake didn't have their maps water-vis'ed, so people
did that by themselves and prepared patch data files. This tool is used
for preparing and applying those patch files.

At the time this tool was written, re-vis'ing maps took a lot of time, but
applying a vispatch took less than minutes, so this was a necessity. Even
today, if people don't want going into a 'complex' job of vising, this
tool comes as a great convenience because there are a lot of vispatch
data files around.

This is a revised version of Andy Bay's 1.2a source code for unix (linux,
freebsd, ...), as well as windows. It fixes a number of compilation
issues, crashes and some other bugs, and resolves endianness issues. The
source code is licensed under GPLv2, and is maintained here with
portability in mind.

Maintained by: Gethyn ThomasQuail
Keywords: quake,bsp,vis,water,opengl
ChangeLog: vispatch

Homepage:
http://vispatch.sourceforge.net/

Source Downloads:
vispatch-1.4.6.tgz (b9717f834b4e8c15e5992f838c2958e1)

Download SlackBuild:
vispatch.tar.gz
vispatch.tar.gz.asc (FAQ)

(the SlackBuild does not include the source)

Individual Files:
README
slack-desc
vispatch.SlackBuild
vispatch.info

Validated for Slackware 14.2

See our HOWTO for instructions on how to use the contents of this repository.

Access to the repository is available via:
ftp git cgit http rsync

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