Ptex is a texture mapping system developed by Walt Disney Animation
Studios for production-quality rendering:
- No UV assignment is required! Ptex applies a separate texture to
each face of a subdivision or polygon mesh.
- The Ptex file format can efficiently store hundreds of thousands
of texture images in a single file.
- The Ptex API provides cached file I/O and high-quality filtering
everything that is needed to easily add Ptex support to a
production-quality renderer or texture authoring application.
Maintained by: William PC
Keywords: texture mapping,texture mapping system,separate texture
ChangeLog: ptex
Homepage:
https://ptex.us
Download SlackBuild:
ptex.tar.gz
ptex.tar.gz.asc (FAQ)
(the SlackBuild does not include the source)
Individual Files: |
README |
ptex.SlackBuild |
ptex.info |
slack-desc |
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