This is a fast-paced action strategy game for Linux implemented using
ncurses user interface. Unlike most RTS, you are not controlling units,
but focus on high-level strategic planning: Building infrastructure,
securing resources, and moving your armies. The core game mechanics
turns out to be quite close to WWI-WWII type of warfare, however, there
is no explicit reference to any historical period.
Maintained by: Dimitris Zlatanidis
Keywords: strategy,real-time,rts,game
ChangeLog: curseofwar
Homepage:
http://a-nikolaev.github.io/curseofwar/
Download SlackBuild:
curseofwar.tar.gz
curseofwar.tar.gz.asc (FAQ)
(the SlackBuild does not include the source)
Individual Files: |
README |
curseofwar.SlackBuild |
curseofwar.desktop |
curseofwar.info |
doinst.sh |
slack-desc |
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