A somewhat upgraded/refactored version of NXEngine by Caitlin Shaw.
NXEngine is a complete open-source clone/rewrite of the masterpiece
jump-and-run platformer Doukutsu Monogatari (also known as Cave Story).
Differences from the original version of NXEngine:
* Port to SDL2 (thanks to PIlin)
* More resolutions and proper widescreen support up to Full HD
(thanks to EXL)
* Animated character portraits
* Modern main menu
* Credits graphics specific to the Mimiga Mask ending
* Localization support
* Force feedback support
* Custom soundtrack support
* Initial mod support
* Vita/Switch versions
* Cleaner and partly-refactored code
* Tons of gameplay-related bugfixes
* Removed built-in data extractor
* Removed replays, as they were buggy/not implemented anyway
Maintained by: Steven Voges
Keywords: nxengine-evo,nxengine,cave,story,doukutsu,monogatari
ChangeLog: nxengine-evo
Homepage:
https://github.com/nxengine/nxengine-evo
Download SlackBuild:
nxengine-evo.tar.gz
nxengine-evo.tar.gz.asc (FAQ)
(the SlackBuild does not include the source)
Individual Files: |
README |
doinst.sh |
nxengine-evo.SlackBuild |
nxengine-evo.info |
slack-desc |
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