vkBasalt is a Vulkan post processing layer to enhance the visual
graphics of games.
Currently, the build in effects are:
• Contrast Adaptive Sharpening
• Denoised Luma Sharpening
• Fast Approximate Anti-Aliasing
• Enhanced Subpixel Morphological Anti-Aliasing
• 3D color LookUp Table
It is also possible to use Reshade Fx shaders.
USAGE:
Enable the layer with the environment variable.
Standard
When using the terminal or an application (.desktop) file, execute:
ENABLE_VKBASALT=1 yourgame
Lutris
With Lutris, follow these steps below:
Right click on a game, and press configure.
Go to the System options tab and scroll down to Environment variables.
Press on Add, and add ENABLE_VKBASALT under Key, and add 1 under Value.
Steam
With Steam, edit your launch options and add:
ENABLE_VKBASALT=1 %command%
Configure
Settings like the CAS sharpening strength can be changed in the
config file. The config file will be searched for in the following
locations:
a file set with the environment
variableVKBASALT_CONFIG_FILE=/path/to/vkBasalt.conf
vkBasalt.conf in the working directory of the game
$XDG_CONFIG_HOME/vkBasalt/vkBasalt.conf or
~/.config/vkBasalt/vkBasalt.conf if XDG_CONFIG_HOME is not set
$XDG_DATA_HOME/vkBasalt/vkBasalt.conf or
~/.local/share/vkBasalt/vkBasalt.conf if XDG_DATA_HOME is not set
/etc/vkBasalt.conf
/etc/vkBasalt/vkBasalt.conf
/usr/share/vkBasalt/vkBasalt.conf
Maintained by: Damian Perticone
Keywords: vkBasalt
ChangeLog: vkBasalt
Homepage:
https://github.com/DadSchoorse/vkBasalt
Download SlackBuild:
vkBasalt.tar.gz
vkBasalt.tar.gz.asc (FAQ)
(the SlackBuild does not include the source)
Individual Files: |
README |
slack-desc |
vkBasalt.SlackBuild |
vkBasalt.info |
© 2006-2023 SlackBuilds.org Project. All rights reserved.
Slackware® is a registered trademark of
Patrick Volkerding
Linux® is a registered trademark of
Linus Torvalds